Roadmap
This table outlines the various features and phases of the SDK.
Mission |
Timeframe |
Goals |
Stability & Extension |
Q3 2025 |
- Networking:
-
- Scene Graph:
-
- Component Library:
-
|
Foundations for the future |
Q4 2025 |
- Netwoking:
Implement a new networking system that will ensure long time support for Photon Backend, as well as newer networking solutions.
Establish a multi-player aware architecture and scene graph.
- AI:
-
- Scene Graph:
-
- Migration:
-
- Unity 2022 -> Unity 6:
-
- Mesh Deformations - Enhanced:
Introduce rigidbody collision detection, resolution and simulation into our own Physics system.
Refine the user experience when using the mesh deformations system.
|
Unity 6 |
Q1 2026 |
- Initial Unity 6 Support
-
- Building Blocks
Rework the samples into a more modular structure, which can be downloaded and updated separately from the SDK.
Provide a more modularized UI library with more buttons, panels, and other UI elements that can be used to build custom UIs.
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