interface MAGES::IControllerInteractor

Overview

Interface for Controller based Interactors. More…

interface IControllerInteractor: public MAGES::IInteractor
{
    // properties

    AudioSource SoundSource;
    AudioClip HoverEnterSound;
    AudioClip SelectEnterSound;
    AudioClip ActivateEnterSound;
    float UIHoverEnterHapticIntensity;
    float HoverEnterHapticIntensity;
    float SelectEnterHapticIntensity;
    float ActivateEnterHapticIntensity;
    bool IsSelectInputEnabled;
    bool WasSelectInputEnabledThisFrame;
    bool WasSelectInputDisabledThisFrame;
    bool IsActivateInputEnabled;
    bool WasActivateInputEnabledThisFrame;
    bool WasActivateInputDisabledThisFrame;
    bool IsUISelectInputEnabled;
    bool WasUISelectInputEnabledThisFrame;
    bool WasUISelectInputDisabledThisFrame;

    // methods

    bool PlayHaptics(float intensity, float duration);
};

// direct descendants

class BaseControllerInteractor;

Inherited Members

public:
    // properties

    IInteractionManager InteractionManager;
    InteractionLayer InteractionLayer;
    Transform Transform;
    Rigidbody Rigidbody;
    List Colliders;
    UnityEvent<InteractorRegisterEventArgs> RegisterEntered;
    UnityEvent<InteractorDeregisterEventArgs> DeregisterEntered;
    UnityEvent<HoverEnterInteractionEventArgs> HoverEntered;
    UnityEvent<HoverExitInteractionEventArgs> HoverExited;
    UnityEvent<SelectEnterInteractionEventArgs> SelectEntered;
    UnityEvent<SelectExitInteractionEventArgs> SelectExited;
    UnityEvent<ActivateEnterInteractionEventArgs> ActivateEntered;
    UnityEvent<ActivateExitInteractionEventArgs> ActivateExited;
    bool IsHoverEnabled;
    bool HasHover;
    IInteractable HoveredInteractable;
    bool IsSelectEnabled;
    bool HasSelection;
    IInteractable SelectedInteractable;
    IInteractable ManualSelectionInteractable;
    float SelectionIntensity;
    bool IsActivateEnabled;
    bool HasActivation;
    IInteractable ActivatedInteractable;
    float ActivationIntensity;

    // methods

    bool CanHover(IInteractable interactable);
    bool IsHovering(IInteractable interactable);
    bool HoverExit(IInteractable interactable);
    void OnHoverEnter(HoverEnterInteractionEventArgs args);
    void OnHoverEntered(HoverEnterInteractionEventArgs args);
    void OnHoverExit(HoverExitInteractionEventArgs args);
    void OnHoverExited(HoverExitInteractionEventArgs args);
    bool CanSelect(IInteractable interactable);
    bool IsSelecting(IInteractable interactable);
    bool SelectExit(IInteractable interactable);
    void OnSelectEnter(SelectEnterInteractionEventArgs args);
    void OnSelectEntered(SelectEnterInteractionEventArgs args);
    void OnSelectExit(SelectExitInteractionEventArgs args);
    void OnSelectExited(SelectExitInteractionEventArgs args);
    void StartManualSelection(IInteractable interactable);
    void StopManualSelection();
    bool CanActivate(IInteractable interactable);
    bool IsActivating(IInteractable interactable);
    bool ActivateExit(IInteractable interactable);
    void OnActivateEnter(ActivateEnterInteractionEventArgs args);
    void OnActivateEntered(ActivateEnterInteractionEventArgs args);
    void OnActivateExit(ActivateExitInteractionEventArgs args);
    void OnActivateExited(ActivateExitInteractionEventArgs args);
    void OnRegisterEnter(InteractorRegisterEventArgs args);
    void OnRegisterEntered(InteractorRegisterEventArgs args);
    void OnDeregisterEnter(InteractorDeregisterEventArgs args);
    void OnDeregisterEntered(InteractorDeregisterEventArgs args);
    void GetValidTargets(List<IInteractable> result);
    void PreprocessInteractor(UpdatePhase updatePhase);
    void ProcessInteractor(UpdatePhase updatePhase);

Detailed Documentation

Interface for Controller based Interactors.

Such interactors are the ones controlled using a physical devices. For example a Hand Interactor that is controlled by a handheld controller.

These interactors can play sound, have haptics and get analog Selection/Activation intensity values.

Properties

AudioSource SoundSource

Gets or sets the sound source to play sounds from.

AudioClip HoverEnterSound

Gets or sets the sound to be played when the interactor starts hovering.

AudioClip SelectEnterSound

Gets or sets the sound to be played when the interactor starts selecting.

AudioClip ActivateEnterSound

Gets or sets the sound to be played when the interactor starts activating.

float UIHoverEnterHapticIntensity

Gets or sets the haptic feedback strength when the interactor starts hovering over a UI.

float HoverEnterHapticIntensity

Gets or sets the haptic feedback strength when the interactor starts hovering.

float SelectEnterHapticIntensity

Gets or sets the haptic feedback strength when the interactor starts selecting.

float ActivateEnterHapticIntensity

Gets or sets the haptic feedback strength when the interactor starts activating.

bool IsSelectInputEnabled

Gets a value indicating whether the controller select button is pressed.

bool WasSelectInputEnabledThisFrame

Gets a value indicating whether the controller select button was pressed this frame.

bool WasSelectInputDisabledThisFrame

Gets a value indicating whether the controller select button was released this frame.

bool IsActivateInputEnabled

Gets a value indicating whether the controller activate button is pressed.

bool WasActivateInputEnabledThisFrame

Gets a value indicating whether the controller activate button was pressed this frame.

bool WasActivateInputDisabledThisFrame

Gets a value indicating whether the controller activate button was released this frame.

bool IsUISelectInputEnabled

Gets a value indicating whether the controller button that performs a UI selection is pressed.

bool WasUISelectInputEnabledThisFrame

Gets a value indicating whether the controller button that performs a UI selection was pressed this frame.

bool WasUISelectInputDisabledThisFrame

Gets a value indicating whether the controller button that performs a UI selection was released this frame.

Methods

bool PlayHaptics(float intensity, float duration)

Plays haptics on the controller, if it is supported.

Parameters:

intensity

The intensity of the haptics.

duration

The duration of the haptics.

Returns:

true if haptics are supported and the operation was successful.