class MAGES::SceneGraph::GroupActionData¶
Overview¶
A group action: it is performed as soon as the actions inside it are performed. More…
class GroupActionData: public MAGES::BaseActionData { public: // classes class Factory; // properties List<BaseActionData> Actions; List<BaseActionData> PathsRootActions; bool IsUndoActive; // methods virtual override List<BaseActionData> GetLinkedActions(); };
Inherited Members¶
public:
// enums
enum ActionType;
enum ObjectParentType;
// properties
List<BaseActionData> NextActions;
List<BaseActionData> PrevActions;
List AttachedScripts;
Action PathEnd;
string ID;
string ActionName;
bool AdvancedMode;
Vector2 NodePosition;
ActionState State;
StepContainer Steps;
EffectDataCollection Effects;
string ActionDescription;
GameObject[] ActionGameObjects;
bool IsStartAction;
bool IsReplicated;
ActionType Type;
bool IsAudible;
// methods
override bool Equals(object other);
override int GetHashCode();
virtual List<BaseActionData> GetLinkedActions();
virtual List<BaseActionData> GetIncomingActions();
virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);
Detailed Documentation¶
A group action: it is performed as soon as the actions inside it are performed.
Properties¶
List<BaseActionData> Actions
Gets or sets the actions to be repeated.
List<BaseActionData> PathsRootActions
Gets or sets the actions first on each path contained inside a group action node.
bool IsUndoActive
Gets or sets a value indicating whether the group action is currently undoing.
Methods¶
virtual override List<BaseActionData> GetLinkedActions()
Gets the actions that are linked to this action.
Returns:
The linked action list.