class MAGES::SceneGraph::ChoiceActionData¶
Overview¶
<summary An action that allows for a specific path of actions to be taken based on a decision. More…
class ChoiceActionData: public MAGES::BaseActionData { public: // interfaces interface IDecisionHandler; // classes class Factory; // properties int CurrentChoice; List<ActionCollection> ChoiceActions; ActionGameObjectCollection DecisionObjects; GameObject[] DecisionObjectsSpawned; override GameObject[] ActionGameObjects; // methods ChoiceActionData(); virtual override List<BaseActionData> GetLinkedActions(); virtual override void RemapActions(Dictionary<BaseActionData, BaseActionData> map); };
Inherited Members¶
public:
// enums
enum ActionType;
enum ObjectParentType;
// properties
List<BaseActionData> NextActions;
List<BaseActionData> PrevActions;
List AttachedScripts;
Action PathEnd;
string ID;
string ActionName;
bool AdvancedMode;
Vector2 NodePosition;
ActionState State;
StepContainer Steps;
EffectDataCollection Effects;
string ActionDescription;
GameObject[] ActionGameObjects;
bool IsStartAction;
bool IsReplicated;
ActionType Type;
bool IsAudible;
// methods
override bool Equals(object other);
override int GetHashCode();
virtual List<BaseActionData> GetLinkedActions();
virtual List<BaseActionData> GetIncomingActions();
virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);
Detailed Documentation¶
<summary An action that allows for a specific path of actions to be taken based on a decision.
Properties¶
int CurrentChoice
Gets or sets the current choice.
List<ActionCollection> ChoiceActions
Gets the list of paths to take based on the decision.
ActionGameObjectCollection DecisionObjects
Gets the objects that will be spawned and sent the decision handle.
GameObject[] DecisionObjectsSpawned
Gets or sets the spawned decision object.
Methods¶
ChoiceActionData()
Initializes a new instance of the ChoiceActionData class.
virtual override List<BaseActionData> GetLinkedActions()
Gets the linked actions.
Returns:
The linked action list.
virtual override void RemapActions(Dictionary<BaseActionData, BaseActionData> map)
Remap the actions to new ones, provided by a dictionary.
Parameters:
map |
The map. |