class MAGES::Recorder::TransformCaptureGroup::CapturedObject

class CapturedObject
{
public:
    // properties

    GameObject Instance;
    Vector3 CurrentPosition;
    Vector3 LastPosition;
    Quaternion CurrentRotation;
    Quaternion LastRotation;
    string VariableName;
    CaptureMethod CaptureMethod;
    bool CapturedOnce;
    string Path;

    // methods

    CapturedObject(GameObject gameObject, CaptureMethod captureMethod);
};