class MAGES::Recorder::TransformCaptureGroup::CapturedObject¶
class CapturedObject { public: // properties GameObject Instance; Vector3 CurrentPosition; Vector3 LastPosition; Quaternion CurrentRotation; Quaternion LastRotation; string VariableName; CaptureMethod CaptureMethod; bool CapturedOnce; string Path; // methods CapturedObject(GameObject gameObject, CaptureMethod captureMethod); };