class MAGES::Recorder::TransformCaptureGroup::CapturedObject¶
class CapturedObject
{
public:
// properties
GameObject Instance;
Vector3 CurrentPosition;
Vector3 LastPosition;
Quaternion CurrentRotation;
Quaternion LastRotation;
string VariableName;
CaptureMethod CaptureMethod;
bool CapturedOnce;
string Path;
// methods
CapturedObject(GameObject gameObject, CaptureMethod captureMethod);
};