class MAGES::UserAuthenticationModule¶
Overview¶
The base user authentication module. More…
class UserAuthenticationModule: public MAGES::HubModule, public MAGES::IAuthenticationAPI { public: // properties bool OfflineMode; bool RequireLoginAndLicenseBeforeOperationStart; string ProductCode; GameObject AuthenticationUI; bool IsLoggedIn; bool HasActiveLicense; UnityEvent LoggedIn; UnityEvent LoggedOut; UnityEvent LicenseGranted; UnityEvent LicenseRevoked; // methods virtual async Task<ResponseStatusCode> LogIn(string username, string password); virtual void LogOut(); virtual async Task<ResponseStatusCode> LogInAndRequestLicense( string username, string password ); virtual async Task<ResponseStatusCode> RequestLicense(); virtual async Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false); virtual async Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false); virtual async TaskSendRequestAsync( HttpRequestMessage msg, HttpCompletionOption completionOption, CancellationToken cancellationToken ); virtual async Task SendRequestAsync(HttpRequestMessage msg); virtual Task SendRequestAsync( HttpRequestMessage msg, HttpCompletionOption completionOption ); virtual Task SendRequestAsync( HttpRequestMessage msg, CancellationToken cancellationToken ); }; // direct descendants class StubUserAuthentication; class MAGESUserAuthentication;
Inherited Members¶
public: // properties int Version; UnityEvent LoggedIn; UnityEvent LoggedOut; UnityEvent LicenseGranted; UnityEvent LicenseRevoked; bool IsLoggedIn; bool HasActiveLicense; // methods void Startup(); void Shutdown(); virtual void UpdateModule(UpdatePhase updatePhase); Task<ResponseStatusCode> LogIn(string username, string password); void LogOut(); Task<ResponseStatusCode> LogInAndRequestLicense( string username, string password ); Task<ResponseStatusCode> RequestLicense(); Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false); Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false); TaskSendRequestAsync( HttpRequestMessage msg, HttpCompletionOption completionOption, CancellationToken cancellationToken ); Task SendRequestAsync(HttpRequestMessage msg); Task SendRequestAsync( HttpRequestMessage msg, HttpCompletionOption completionOption ); Task SendRequestAsync( HttpRequestMessage msg, CancellationToken cancellationToken );
Detailed Documentation¶
The base user authentication module.
Properties¶
bool OfflineMode
Gets or sets a value indicating whether the user is in offline mode. In offline mode, nothing is communicated to the server, as if the user had no internet connection.
bool RequireLoginAndLicenseBeforeOperationStart
Gets a value indicating whether the user must be logged in and a license to be granted before the operation starts.
string ProductCode
Gets the product code.
GameObject AuthenticationUI
Gets the authentication UI.
bool IsLoggedIn
Gets a value indicating whether a user is logged in.
bool HasActiveLicense
Gets a value indicating whether the user has activated a license.
UnityEvent LoggedIn
Gets or sets the event invoked immediately after a developer has logged in.
UnityEvent LoggedOut
Gets or sets the event invoked immediately after the developer gets logged out.
UnityEvent LicenseGranted
Gets or sets the event invoked immediately after the developer’s license is granted.
UnityEvent LicenseRevoked
Gets or sets the event invoked immediately after the developer’s license gets invalidated.
Methods¶
virtual async Task<ResponseStatusCode> LogIn(string username, string password)
Perform Login.
Parameters:
username |
The username. |
password |
The password. |
Returns:
The request status code.
virtual void LogOut()
Performs log out.
virtual async Task<ResponseStatusCode> LogInAndRequestLicense( string username, string password )
Logs in and requests a license.
Parameters:
username |
The username. |
password |
The password. |
Returns:
The request status code.
virtual async Task<ResponseStatusCode> RequestLicense()
Requests a license.
Returns:
The request status code.
virtual async Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false)
Gets the User Information.
Parameters:
forceFetchFromServer |
If set to |
Returns:
The request status code and the logged in User, if any.
virtual async Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false)
Gets the currently active license, or a new one if no active license is found.
Parameters:
forceFetchFromServer |
If set to |
Returns:
The request status code and the currently active license, if any.
virtual async TaskSendRequestAsync( HttpRequestMessage msg, HttpCompletionOption completionOption, CancellationToken cancellationToken )
Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.
Parameters:
msg |
The HTTP request message to send. |
completionOption |
When the operation should complete (as soon as a response is available or after reading the whole response content). |
cancellationToken |
The cancellation token to cancel operation. |
Returns:
The task object representing the asynchronous operation.
virtual async TaskSendRequestAsync(HttpRequestMessage msg)
Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.
Parameters:
msg |
The HTTP request message to send. |
Returns:
The task object representing the asynchronous operation.
virtual TaskSendRequestAsync( HttpRequestMessage msg, HttpCompletionOption completionOption )
Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.
Parameters:
msg |
The HTTP request message to send. |
completionOption |
When the operation should complete (as soon as a response is available or after reading the whole response content). |
Returns:
The task object representing the asynchronous operation.
virtual TaskSendRequestAsync( HttpRequestMessage msg, CancellationToken cancellationToken )
Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.
Parameters:
msg |
The HTTP request message to send. |
cancellationToken |
The cancellation token to cancel operation. |
Returns:
The task object representing the asynchronous operation.