class MAGES::SceneGraph::EndActionData¶
Data for the end action.
class EndActionData: public MAGES::BaseActionData { public: // classes class Factory; // properties override bool IsReplicated; override ActionType Type; };
Inherited Members¶
public: // enums enum ActionType; enum ObjectParentType; // properties List<BaseActionData> NextActions; List<BaseActionData> PrevActions; ListAttachedScripts; Action PathEnd; string ID; string ActionName; bool AdvancedMode; Vector2 NodePosition; ActionState State; StepContainer Steps; EffectDataCollection Effects; string ActionDescription; GameObject[] ActionGameObjects; bool IsStartAction; bool IsReplicated; ActionType Type; bool IsAudible; // methods override bool Equals(object other); override int GetHashCode(); virtual List<BaseActionData> GetLinkedActions(); virtual List<BaseActionData> GetIncomingActions(); virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);