class MAGES::SceneGraph::GhostSelectionSync¶
Overview¶
Keeps ghosts aligned with the selected state across the local and replicated interactable states. More…
class GhostSelectionSync: public MonoBehaviour
{
public:
// methods
static void EnsureNetworkSelectionTracking(
GameObject interactableObject,
BaseActionData action,
GhostEffectData ghostEffect
);
static GhostSelectionSync Attach(
GameObject interactableObject,
BaseActionData action,
GhostEffectData ghostEffect,
Action onSelectedChanged
);
void Initialize(Action onSelectedChanged, bool includeNetworkSelection);
};
Detailed Documentation¶
Keeps ghosts aligned with the selected state across the local and replicated interactable states.
Methods¶
static void EnsureNetworkSelectionTracking(
GameObject interactableObject,
BaseActionData action,
GhostEffectData ghostEffect
)
Ensures that replicated selection state is available on the interactable when ghost sync is enabled.
Parameters:
interactableObject |
The interactable object. |
action |
The action that owns the ghosts. |
ghostEffect |
The effect settings. |
static GhostSelectionSync Attach(
GameObject interactableObject,
BaseActionData action,
GhostEffectData ghostEffect,
Action onSelectedChanged
)
Adds a selection sync helper to an interactable.
Parameters:
interactableObject |
The interactable object. |
action |
The action that owns the ghosts. |
ghostEffect |
The effect settings. |
onSelectedChanged |
Callback fired when the selected state changes. |
Returns:
The created sync helper.
void Initialize(ActiononSelectedChanged, bool includeNetworkSelection)
Initializes the synchronization helper with the callback created for the action.
Parameters:
onSelectedChanged |
The callback to invoke when the selected state changes. |
includeNetworkSelection |
Whether to include replicated selection state. |