class MAGES::SceneGraph::CallFunctionStep¶
Call a function given a gameobject either in the scene or as a prefab. If a prefab is selected, spawn the prefab first.
class CallFunctionStep: public MAGES::Step { public: // methods override void Execute(BaseActionData action, StepEvent stepEvent); };
Inherited Members¶
public: // properties string Description; // methods void Execute(BaseActionData action, StepEvent stepEvent);