class MAGES::SceneGraph::CallFunctionStep

Call a function given a gameobject either in the scene or as a prefab. If a prefab is selected, spawn the prefab first.

class CallFunctionStep: public MAGES::Step
{
public:
    // methods

    override void Execute(BaseActionData action, StepEvent stepEvent);
};

Inherited Members

public:
    // properties

    string Description;

    // methods

    void Execute(BaseActionData action, StepEvent stepEvent);