Floor Collision Detector

This detector observes the simulation mesh for Collision with the floor. If any of the specified particles in a group hits the floor, the OnCollisionEnter event of that group will be triggered. When the particles stop colliding with the floor, the OnCollisionExit event will be triggered.

Note

When added to GameObject the detector will automatically fill the first group with all the particles of the simulation mesh. Feel free to add more groups or modify the existing one to suit your needs.