Physics World¶
Physics World is a container that holds all the Mesh Deformations physics objects in a scene. Only objects that are added to a physics world will be simulated.
In order to create a Physics World, create an empty GameObject and add a PhysicsWorld component to it:
Once added the inspector will show the Physics World properties:
and a square gizmo will be shown in the scene view, marking the floor height:
Adjust the floor height to match the floor of your scene.
Note
The size of the gizmo does not affect the size of the floor, the floor is an infinite plane.
Note
To achieve the best performance and maximum stability, it is recommended to increase the solver substeps and reduce the solver iterations, as much as possible for the time budget available.