class MAGES::Editor::DeveloperAuthentication

Overview

A singleton responsible for Authenticating Developers. More…

class DeveloperAuthentication: public MAGES::IAuthenticationAPI
{
public:
    // structs

    struct CheckoutLicenseRequestBody;
    struct HeartbeatLicenseRequestBody;

    // properties

    DeveloperAuthentication Instance;
    bool IsLoggedIn;
    bool HasActiveLicense;
    UnityEvent LoggedIn;
    UnityEvent LoggedOut;
    UnityEvent LicenseGranted;
    UnityEvent LicenseRevoked;

    // methods

    async Task<ResponseStatusCode> LogIn(string username, string password);
    void LogOut();

    async Task<ResponseStatusCode> LogInAndRequestLicense(
        string username,
        string password
    );

    async Task<ResponseStatusCode> RequestLicense();
    async Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false);
    async Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false);
    async Task<(ResponseStatusCode, LicenseLimits?)> GetLicenseLimits(bool forceFetchFromServer = false);

    async Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption,
        CancellationToken cancellationToken
    );

    async Task SendRequestAsync(HttpRequestMessage msg);

    async Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption
    );

    async Task SendRequestAsync(
        HttpRequestMessage msg,
        CancellationToken cancellationToken
    );
};

Inherited Members

public:
    // properties

    UnityEvent LoggedIn;
    UnityEvent LoggedOut;
    UnityEvent LicenseGranted;
    UnityEvent LicenseRevoked;
    bool IsLoggedIn;
    bool HasActiveLicense;

    // methods

    Task<ResponseStatusCode> LogIn(string username, string password);
    void LogOut();

    Task<ResponseStatusCode> LogInAndRequestLicense(
        string username,
        string password
    );

    Task<ResponseStatusCode> RequestLicense();
    Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false);
    Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false);

    Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption,
        CancellationToken cancellationToken
    );

    Task SendRequestAsync(HttpRequestMessage msg);

    Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption
    );

    Task SendRequestAsync(
        HttpRequestMessage msg,
        CancellationToken cancellationToken
    );

Detailed Documentation

A singleton responsible for Authenticating Developers.

Properties

DeveloperAuthentication Instance

Gets the DeveloperAuthentication Singleton.

bool IsLoggedIn

Gets a value indicating whether a user is logged in.

bool HasActiveLicense

Gets a value indicating whether the user has activated a license.

UnityEvent LoggedIn

Gets or sets the event invoked immediately after a developer has logged in.

UnityEvent LoggedOut

Gets or sets the event invoked immediately after the developer gets logged out.

UnityEvent LicenseGranted

Gets or sets the event invoked immediately after the developer’s license is granted.

UnityEvent LicenseRevoked

Gets or sets the event invoked immediately after the developer’s license gets invalidated.

Methods

async Task<ResponseStatusCode> LogIn(string username, string password)

Perform Login.

Parameters:

username

The username.

password

The password.

Returns:

The request status code.

void LogOut()

Performs log out.

async Task<ResponseStatusCode> LogInAndRequestLicense(
    string username,
    string password
)

Logs in and requests a license.

Parameters:

username

The username.

password

The password.

Returns:

The request status code.

async Task<ResponseStatusCode> RequestLicense()

Requests a license.

Returns:

The request status code.

async Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false)

Gets the User Information.

Parameters:

forceFetchFromServer

If set to false and local cached data exists will return that. Otherwise, will request for new data from the server.

Returns:

The request status code and the logged in User, if any.

async Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false)

Gets the currently active license, or a new one if no active license is found.

Parameters:

forceFetchFromServer

If set to false and local cached data exists will return that. Otherwise, will request for new data from the server.

Returns:

The request status code and the currently active license, if any.

async Task<(ResponseStatusCode, LicenseLimits?)> GetLicenseLimits(bool forceFetchFromServer = false)

Gets the limits for this license.

Parameters:

forceFetchFromServer

If set to false and local cached data exists will return that. Otherwise, will request for new data from the server.

Returns:

The request status code and the currently active license’s limits, if any.

async Task SendRequestAsync(
    HttpRequestMessage msg,
    HttpCompletionOption completionOption,
    CancellationToken cancellationToken
)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

completionOption

When the operation should complete (as soon as a response is available or after reading the whole response content).

cancellationToken

The cancellation token to cancel operation.

Returns:

The task object representing the asynchronous operation.

async Task SendRequestAsync(HttpRequestMessage msg)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

Returns:

The task object representing the asynchronous operation.

async Task SendRequestAsync(
    HttpRequestMessage msg,
    HttpCompletionOption completionOption
)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

completionOption

When the operation should complete (as soon as a response is available or after reading the whole response content).

Returns:

The task object representing the asynchronous operation.

async Task SendRequestAsync(
    HttpRequestMessage msg,
    CancellationToken cancellationToken
)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

cancellationToken

The cancellation token to cancel operation.

Returns:

The task object representing the asynchronous operation.