class MAGES::Drivers::Mobile::MobileDriver¶
Overview¶
A driver for mobile devices. More…
class MobileDriver: public MAGES::IDriver { public: // properties string Name; int DefaultSortOrder; bool IsAvailable; DriverType DriverType; UnityEvent<DriverEvent> OnDriverEvent; GameObject ScreenSticksUIPrefab; float CameraRotationSpeed; float HeadHeight; Pose LeftHandOffset; Pose RightHandOffset; // methods void Possess(Rig rig); void UnPossess(); void Update(UpdatePhase updatePhase); void Initialize(); void Deinitialize(); bool TrySendHapticImpulse( DeviceManagerModule.Device device, float intensity, float duration ); bool IsDeviceAvailable(DeviceManagerModule.Device device); };
Inherited Members¶
public: // properties bool IsAvailable; UnityEvent<DriverEvent> OnDriverEvent; DriverType DriverType; string Name; int DefaultSortOrder; // methods void Initialize(); void Possess(ComponentLibrary.Framework.Rig rig); void Update(UpdatePhase updatePhase); void UnPossess(); void Deinitialize(); bool TrySendHapticImpulse( DeviceManagerModule.Device device, float intensity, float duration ); bool IsDeviceAvailable(DeviceManagerModule.Device device);
Detailed Documentation¶
A driver for mobile devices.
Properties¶
string Name
Gets the driver name.
int DefaultSortOrder
Gets the default sort order of the driver. When the driver is loaded from the DeviceManager, the drivers are sorted by this value. The user can then change the order of the drivers in the DeviceManager.
bool IsAvailable
Gets a value indicating whether the driver is available.
DriverType DriverType
Gets the driver type.
UnityEvent<DriverEvent> OnDriverEvent
Gets the driver event.
DriverEvent instances are valid only for the duration of the event.
GameObject ScreenSticksUIPrefab
Gets the GameObject to spawn for the screen sticks. If left empty will try to load the default prefab from the resources.
float CameraRotationSpeed
Gets or sets the camera rotation speed.
float HeadHeight
Gets or sets the head’s height from the origin of the rig.
Pose LeftHandOffset
Gets or sets the offset of the left hand.
Pose RightHandOffset
Gets or sets the offset of the right hand.
Methods¶
void Possess(Rig rig)
Drive the rig.
Parameters:
rig |
The rig to drive. |
void UnPossess()
Stop driving the rig.
Parameters:
rig |
The rig. |
void Update(UpdatePhase updatePhase)
Update callback. Called in each update phase.
Update is called always, even if the rig is not possessed by this driver.
void Initialize()
Initializes the driver, when the driver is first loaded (The device manager starts up).
void Deinitialize()
Called right before the device manager shuts down.
bool TrySendHapticImpulse( DeviceManagerModule.Device device, float intensity, float duration )
Tries to send a haptic impulse to the device.
Parameters:
device |
The device. |
intensity |
The impulse intensity. |
duration |
The impulse durtation. |
Returns:
true
if the impulse was sent.
bool IsDeviceAvailable(DeviceManagerModule.Device device)
Checks if the device is available (There is tracking for the transform responsible for it).
Parameters:
device |
The device |
Returns:
true
if the device is available.