Joints

Joints allow you to connect particles from different simulation meshes together with a physical constraint. This can be used to create complex structures, of multiple types of materials, for example connecting a thread (RopeActor) to the end of the needle (RigidbodyActor). For now we support the following types of joints:

Additionally, you can create your own joints with a custom solver, by deriving from the BaseConstraintSolver class.