Physics Actor¶
Physics actor is the most basic actor type. It is used when we want to only simulate the physics of an object without rendering it.
In order to create a Physics Actor you need to:
Create a Simulation Mesh from the tetrahedral mesh.
You can create the simulation mesh from the source tetrahedral mesh with the tool described here. In this case the simulation mesh can of any configuration.
Create a SoftbodyActor and assign the Simulation Mesh.
Create an empty GameObject and add a SoftbodyActor component to it by clicking Add Component > MAGES > Mesh Deformations > Actors > Physics Actor in the inspector
Assign the Simulation Mesh and a Physics World to the SoftbodyActor component
Note
You can edit the kinematic particles using the editing tool, by pressing the ‘Edit Particles’ button in the inspector.