class MAGES::SceneGraph::RepeatActionData

Overview

A repeat action: repeats the action that is attached to it a fixed number of times. More…

class RepeatActionData: public MAGES::BaseActionData
{
public:
    // classes

    class Factory;

    // properties

    List<BaseActionData> LoopActions;
    override ActionType Type;
    int CurrentRepeatCount;
    int RepeatCount;
    bool RepeatForever;

    // methods

    virtual override List<BaseActionData> GetLinkedActions();
};

Inherited Members

public:
    // enums

    enum ActionType;
    enum ObjectParentType;

    // properties

    List<BaseActionData> NextActions;
    List<BaseActionData> PrevActions;
    List AttachedScripts;
    Action PathEnd;
    string ID;
    string ActionName;
    bool AdvancedMode;
    Vector2 NodePosition;
    ActionState State;
    StepContainer Steps;
    EffectDataCollection Effects;
    string ActionDescription;
    GameObject[] ActionGameObjects;
    bool IsStartAction;
    bool IsReplicated;
    ActionType Type;
    bool IsAudible;

    // methods

    override bool Equals(object other);
    override int GetHashCode();
    virtual List<BaseActionData> GetLinkedActions();
    virtual List<BaseActionData> GetIncomingActions();
    virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);

Detailed Documentation

A repeat action: repeats the action that is attached to it a fixed number of times.

Properties

List<BaseActionData> LoopActions

Gets or sets the actions to be repeated.

int CurrentRepeatCount

Gets the current repeat count.

int RepeatCount

Gets or sets the number of times to repeat the actions.

bool RepeatForever

Gets or sets a value indicating whether the actions should be repeated forever.

Methods

virtual override List<BaseActionData> GetLinkedActions()

Gets the actions that are linked to this action.

Returns:

The linked action list.