class MAGES::Recorder::PointerEnterExitEvent

Overview

class PointerEnterExitEvent: public MAGES::Recorder::ICapturedEvent
{
public:
    // properties

    double CreateTime;
    double CaptureTime;
    long CreateFrame;
    string Path;
    bool IsEnter;

    // methods

    PointerEnterExitEvent(
        long frameCount,
        double captureTime,
        string path,
        bool isEnter
    );
};

Inherited Members

public:
    // properties

    long CreateFrame;
    double CreateTime;
    double CaptureTime;

Detailed Documentation

Properties

double CreateTime

Gets the estimated time (wall-clock time) when the event was created (NOT captured).

double CaptureTime

Gets the estimated time (wall-clock time) when the event was captured.

long CreateFrame

Gets the frame the event was captured on.

string Path

Gets the game object path of the pressed game object.

bool IsEnter

Gets a value indicating whether this event is an enter (true) or exit (false) event.

Methods

PointerEnterExitEvent(
    long frameCount,
    double captureTime,
    string path,
    bool isEnter
)

Initializes a new instance of the PointerEnterExitEvent class.

Parameters:

frameCount

The frame count.

captureTime

The capture time.

path

The path to the game object.