class MAGES::Recorder::PointerEnterExitEvent¶
Overview¶
class PointerEnterExitEvent: public MAGES::Recorder::ICapturedEvent { public: // properties double CreateTime; double CaptureTime; long CreateFrame; string Path; bool IsEnter; // methods PointerEnterExitEvent( long frameCount, double captureTime, string path, bool isEnter ); };
Inherited Members¶
public: // properties long CreateFrame; double CreateTime; double CaptureTime;
Detailed Documentation¶
Properties¶
double CreateTime
Gets the estimated time (wall-clock time) when the event was created (NOT captured).
double CaptureTime
Gets the estimated time (wall-clock time) when the event was captured.
long CreateFrame
Gets the frame the event was captured on.
string Path
Gets the game object path of the pressed game object.
bool IsEnter
Gets a value indicating whether this event is an enter (true) or exit (false) event.
Methods¶
PointerEnterExitEvent( long frameCount, double captureTime, string path, bool isEnter )
Initializes a new instance of the PointerEnterExitEvent class.
Parameters:
frameCount |
The frame count. |
captureTime |
The capture time. |
path |
The path to the game object. |