class MAGES::UserAuthentication::MAGESUserAuthentication

Overview

MAGES User Authentication Module. More…

class MAGESUserAuthentication: public MAGES::UserAuthenticationModule
{
public:
    // structs

    struct CheckoutLicenseRequestBody;
    struct HeartbeatLicenseRequestBody;

    // properties

    override bool OfflineMode;
    override bool RequireLoginAndLicenseBeforeOperationStart;
    override string ProductCode;
    override GameObject AuthenticationUI;
    override bool IsLoggedIn;
    override bool HasActiveLicense;

    // methods

    virtual override async Task<ResponseStatusCode> LogIn(
        string username,
        string password
    );

    virtual override void LogOut();

    virtual override async Task<ResponseStatusCode> LogInAndRequestLicense(
        string username,
        string password
    );

    virtual override async Task<ResponseStatusCode> RequestLicense();
    virtual override async Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false);
    virtual override async Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false);

    virtual override async Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption,
        CancellationToken cancellationToken
    );

    virtual override async Task SendRequestAsync(HttpRequestMessage msg);

    virtual override async Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption
    );

    virtual override async Task SendRequestAsync(
        HttpRequestMessage msg,
        CancellationToken cancellationToken
    );

    override void Startup();
    override void Shutdown();
};

Inherited Members

public:
    // properties

    int Version;
    UnityEvent LoggedIn;
    UnityEvent LoggedOut;
    UnityEvent LicenseGranted;
    UnityEvent LicenseRevoked;
    bool IsLoggedIn;
    bool HasActiveLicense;
    bool OfflineMode;
    bool RequireLoginAndLicenseBeforeOperationStart;
    string ProductCode;
    GameObject AuthenticationUI;
    bool IsLoggedIn;
    bool HasActiveLicense;
    UnityEvent LoggedIn;
    UnityEvent LoggedOut;
    UnityEvent LicenseGranted;
    UnityEvent LicenseRevoked;

    // methods

    void Startup();
    void Shutdown();
    virtual void UpdateModule(UpdatePhase updatePhase);
    Task<ResponseStatusCode> LogIn(string username, string password);
    void LogOut();

    Task<ResponseStatusCode> LogInAndRequestLicense(
        string username,
        string password
    );

    Task<ResponseStatusCode> RequestLicense();
    Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false);
    Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false);

    Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption,
        CancellationToken cancellationToken
    );

    Task SendRequestAsync(HttpRequestMessage msg);

    Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption
    );

    Task SendRequestAsync(
        HttpRequestMessage msg,
        CancellationToken cancellationToken
    );

    virtual async Task<ResponseStatusCode> LogIn(string username, string password);
    virtual void LogOut();

    virtual async Task<ResponseStatusCode> LogInAndRequestLicense(
        string username,
        string password
    );

    virtual async Task<ResponseStatusCode> RequestLicense();
    virtual async Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false);
    virtual async Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false);

    virtual async Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption,
        CancellationToken cancellationToken
    );

    virtual async Task SendRequestAsync(HttpRequestMessage msg);

    virtual Task SendRequestAsync(
        HttpRequestMessage msg,
        HttpCompletionOption completionOption
    );

    virtual Task SendRequestAsync(
        HttpRequestMessage msg,
        CancellationToken cancellationToken
    );

Detailed Documentation

MAGES User Authentication Module.

Properties

override bool IsLoggedIn

Gets a value indicating whether a user is logged in.

override bool HasActiveLicense

Gets a value indicating whether the user has activated a license.

Methods

virtual override async Task<ResponseStatusCode> LogIn(
    string username,
    string password
)

Perform Login.

Parameters:

username

The username.

password

The password.

Returns:

The request status code.

virtual override void LogOut()

Performs log out.

virtual override async Task<ResponseStatusCode> LogInAndRequestLicense(
    string username,
    string password
)

Logs in and requests a license.

Parameters:

username

The username.

password

The password.

Returns:

The request status code.

virtual override async Task<ResponseStatusCode> RequestLicense()

Requests a license.

Returns:

The request status code.

virtual override async Task<(ResponseStatusCode, User?)> GetUser(bool forceFetchFromServer = false)

Gets the User Information.

Parameters:

forceFetchFromServer

If set to false and local cached data exists will return that. Otherwise, will request for new data from the server.

Returns:

The request status code and the logged in User, if any.

virtual override async Task<(ResponseStatusCode, License?)> GetActiveLicense(bool forceFetchFromServer = false)

Gets the currently active license, or a new one if no active license is found.

Parameters:

forceFetchFromServer

If set to false and local cached data exists will return that. Otherwise, will request for new data from the server.

Returns:

The request status code and the currently active license, if any.

virtual override async Task SendRequestAsync(
    HttpRequestMessage msg,
    HttpCompletionOption completionOption,
    CancellationToken cancellationToken
)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

completionOption

When the operation should complete (as soon as a response is available or after reading the whole response content).

cancellationToken

The cancellation token to cancel operation.

Returns:

The task object representing the asynchronous operation.

virtual override async Task SendRequestAsync(HttpRequestMessage msg)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

Returns:

The task object representing the asynchronous operation.

virtual override async Task SendRequestAsync(
    HttpRequestMessage msg,
    HttpCompletionOption completionOption
)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

completionOption

When the operation should complete (as soon as a response is available or after reading the whole response content).

Returns:

The task object representing the asynchronous operation.

virtual override async Task SendRequestAsync(
    HttpRequestMessage msg,
    CancellationToken cancellationToken
)

Adds the Authorization header and sends the web request. If the request fails due to an expired access token, it will try to refresh the token and retry the request.

Parameters:

msg

The HTTP request message to send.

cancellationToken

The cancellation token to cancel operation.

Returns:

The task object representing the asynchronous operation.