class MAGES::SceneGraph::UseActionData¶
Overview¶
Class that contains the data for the Use action. More…
class UseActionData: public MAGES::BaseActionData { public: // classes class Factory; // properties GameObject UseObjectSpawned; GameObject UseColliderSpawned; GameObject UseObject; GameObject UseCollider; ActionGameObject ActionUseObject; ActionGameObject ActionUseCollider; override GameObject[] ActionGameObjects; int UseTime; };
Inherited Members¶
public: // enums enum ObjectParentType; // properties List<BaseActionData> NextActions; List<BaseActionData> PrevActions; ListAttachedScripts; Action PathEnd; string ID; string ActionName; bool AdvancedMode; Vector2 NodePosition; ActionState State; StepContainer Steps; EffectDataCollection Effects; GameObject[] ActionGameObjects; bool IsStartAction; // methods override bool Equals(object other); override int GetHashCode(); virtual List<BaseActionData> GetLinkedActions(); virtual List<BaseActionData> GetIncomingActions();
Detailed Documentation¶
Class that contains the data for the Use action.
Properties¶
GameObject UseObjectSpawned
Gets the instantiated use object.
GameObject UseColliderSpawned
Gets the instantiated use collider.
GameObject UseObject
Gets or sets the use object.
GameObject UseCollider
Gets or sets the use collider.
ActionGameObject ActionUseObject
Gets or sets the action use object.
ActionGameObject ActionUseCollider
Gets or sets the action use collider.
int UseTime
Gets or sets the use time.