class MAGES::SceneGraph::Editor::BaseNode¶
Overview¶
The base node. More…
class BaseNode: public Node, public MAGES::SceneGraph::Editor::IActionImplementor { public: // properties abstract string Identifier; abstract bool HasUnsavedChanges; SceneGraphView View; Port InActionPort; Port OutActionPort; string Title; string Name; bool Deleted; VisualElement InputContainer; SerializedObject SerializedData; VisualElement OutputContainer; BaseActionData ActionData; bool HasAnyIncomingConnections; bool BoundToAsset; ActionIActionImplementor>> OnCanonicalInputChanged; // methods BaseNode(); override void SetPosition(Rect newPos); virtual void Initialize( System.Type actionType, BaseActionData data, Action<IActionImplementor, string, string> onNameChanged, string name ); virtual void OnConnectionCreated( Port thisPort, Port otherPort, GraphElement other ); virtual void OnConnectionRemoved( Port thisPort, Port otherPort, GraphElement other ); virtual void OnRemoved(); virtual void Restore( Func<BaseActionData, GraphElement> lookup, Action addEdge ); virtual void SetRuntimeControlsEnalbed( bool enabled, Action performAction, Action undoAction ); virtual void Save(string path); }; // direct descendants class BaseActionNode;
Inherited Members¶
public: // properties string Identifier; string Title; string Name; bool HasUnsavedChanges; bool Deleted; bool HasAnyIncomingConnections; bool BoundToAsset; SceneGraphView View; Port InActionPort; Port OutActionPort; VisualElement InputContainer; VisualElement OutputContainer; BaseActionData ActionData; SerializedObject SerializedData; System.ActionIActionImplementor>> OnCanonicalInputChanged; // methods void Initialize( System.Type actionType, BaseActionData data, System.Action<IActionImplementor, string, string> onNameChanged, string name ); void OnConnectionCreated(Port thisPort, Port otherPort, GraphElement other); void OnConnectionRemoved(Port thisPort, Port otherPort, GraphElement other); void OnRemoved(); void Save(string path); void Restore( Func<BaseActionData, GraphElement> lookup, Action addEdge ); void SetRuntimeControlsEnalbed( bool enabled, Action performAction, Action undoAction ); void SetPosition(Rect newPosition);
Detailed Documentation¶
The base node.
Properties¶
abstract string Identifier
Gets the identifier of the node.
abstract bool HasUnsavedChanges
Gets a value indicating whether this instance has unsaved changes.
SceneGraphView View
Gets or sets the view.
Port InActionPort
Gets or sets the in action port.
Port OutActionPort
Gets or sets the out action port.
string Title
Gets or sets the title of the node.
string Name
Gets or sets the name of the action.
bool Deleted
Gets or sets a value indicating whether this IActionImplementor is deleted.
VisualElement InputContainer
Gets the input container.
SerializedObject SerializedData
Gets the serialized data.
VisualElement OutputContainer
Gets the output container.
BaseActionData ActionData
Gets the action data instance.
bool HasAnyIncomingConnections
Gets a value indicating whether this instance has any incoming connections.
bool BoundToAsset
Gets or sets a value indicating whether this instance is bound to an asset.
ActionIActionImplementor>> OnCanonicalInputChanged
Sets the on canonical input changed delegate.
Methods¶
BaseNode()
Initializes a new instance of the BaseNode class.
override void SetPosition(Rect newPos)
Sets the position.
Parameters:
newPos |
The new pos. |
virtual void Initialize( System.Type actionType, BaseActionData data, Action<IActionImplementor, string, string> onNameChanged, string name )
Initializes a new instance of the BaseNode class.
Parameters:
actionType |
The action type. |
data |
The data. |
onNameChanged |
The on name changed delegate. |
name |
The name. |
virtual void OnConnectionCreated( Port thisPort, Port otherPort, GraphElement other )
Called when a connection is created.
Parameters:
thisPort |
The port belonging to this node. |
otherPort |
The port belonging to the other node. |
other |
The other node. |
NotImplementedException |
This class should never be instantiated. |
virtual void OnConnectionRemoved( Port thisPort, Port otherPort, GraphElement other )
Called when a connection is removed.
Parameters:
thisPort |
The port belonging to this node. |
otherPort |
The port belonging to the other node. |
other |
The other node. |
NotImplementedException |
This class should never be instantiated. |
virtual void OnRemoved()
Called when the node is removed.
Parameters:
NotImplementedException |
This class should never be instantiated. |
virtual void Restore( Func<BaseActionData, GraphElement> lookup, ActionaddEdge )
Restores the node conenctions from a serialized state.
Parameters:
lookup |
The lookup function. |
addEdge |
The add edge function. |
NotImplementedException |
This class should never be instantiated. |
virtual void SetRuntimeControlsEnalbed( bool enabled, Action performAction, Action undoAction )
Sets the runtime controls enabled.
Parameters:
enabled |
True to enable controls. |
performAction |
The action to call to skip this action. |
undoAction |
The action to call to undo this action. |
NotImplementedException |
This class should never be instantiated. |
virtual void Save(string path)
Saves the node to a serialized state.
Parameters:
path |
The path to save this node to. |
NotImplementedException |
This class should never be instantiated. |