class MAGES::SceneGraphModule¶
Overview¶
The scene graph module base class. More…
class SceneGraphModule: public MAGES::HubModule { public: // enums enum ActionCategory; // properties AudioClip PerformSound; AudioClip UndoSound; GameObject InfoUI; GameObject WarningUI; GameObject AchievementUI; GameObject ErrorUI; Material HolographicMaterial; // methods delegate void ActionInitializedEvent(BaseActionData data); delegate void ActionPerformedEvent(BaseActionData data, bool skipped); delegate void ActionUndoneEvent(BaseActionData data); delegate void ActionStateChangeEvent( BaseActionData data, ActionState previousState, ActionState newState ); virtual abstract void SkipAction(BaseActionData action) = 0; virtual abstract void UndoAction(BaseActionData action) = 0; virtual abstract void Skip() = 0; virtual abstract void Undo() = 0; virtual abstract ActionCategory GetActionCategory(BaseActionData action) = 0; virtual abstract SceneGraphModule ActionInitialized(ActionInitializedEvent action) = 0; virtual abstract SceneGraphModule ActionPerformed(ActionPerformedEvent action) = 0; virtual abstract SceneGraphModule ActionUndone(ActionUndoneEvent action) = 0; virtual abstract SceneGraphModule ForEachAction(Action<BaseActionData> action) = 0; }; // direct descendants class MAGESSceneGraph; class StubSceneGraph;
Inherited Members¶
public: // methods virtual abstract void Startup() = 0; virtual abstract void Shutdown() = 0;
Detailed Documentation¶
The scene graph module base class.
Properties¶
AudioClip PerformSound
Gets the perform sound.
AudioClip UndoSound
Gets the undo sound.
GameObject InfoUI
Gets the info UI.
GameObject WarningUI
Gets the warning UI.
GameObject AchievementUI
Gets the warning UI.
GameObject ErrorUI
Gets the error UI.
Material HolographicMaterial
Gets or sets the holographic material for the operation.
Methods¶
delegate void ActionInitializedEvent(BaseActionData data)
Called when the action is initialized.
Parameters:
data |
The action data. |
delegate void ActionPerformedEvent(BaseActionData data, bool skipped)
Called when the action is performed.
Parameters:
data |
The action data. |
skipped |
Whether the action was skipped. |
delegate void ActionUndoneEvent(BaseActionData data)
Called when the action is undone.
Parameters:
data |
The action data. |
delegate void ActionStateChangeEvent( BaseActionData data, ActionState previousState, ActionState newState )
Called before an action’s state is changed.
Parameters:
data |
The action. |
previousState |
The previous state. |
newState |
The new state. |
virtual abstract void SkipAction(BaseActionData action) = 0
Skips a specific action.
Parameters:
action |
The action to be skipped. |
virtual abstract void UndoAction(BaseActionData action) = 0
Undo a specific action.
Parameters:
action |
The action to be undone. |
virtual abstract void Skip() = 0
General version of SkipAction(BaseActionData). This will perform/skip all the currently running actions.
virtual abstract void Undo() = 0
General version of UndoAction(BaseActionData). This will undo all the running actions, as well as the previous ones.
virtual abstract ActionCategory GetActionCategory(BaseActionData action) = 0
Gets the action category.
Parameters:
action |
The action. |
Returns:
The category of the action.
virtual abstract SceneGraphModule ActionInitialized(ActionInitializedEvent action) = 0
Add event listener for when an action is initialized.
Parameters:
action |
The delegate to invoke. |
Returns:
The module.
virtual abstract SceneGraphModule ActionPerformed(ActionPerformedEvent action) = 0
Add event listener for when an action is performed.
Parameters:
action |
The delegate to invoke. |
Returns:
The module.
virtual abstract SceneGraphModule ActionUndone(ActionUndoneEvent action) = 0
Add event listener for when an action is reverted.
Parameters:
action |
The delegate to invoke. |
Returns:
The module.
virtual abstract SceneGraphModule ForEachAction(Action<BaseActionData> action) = 0
Iterate through all the actions.
Parameters:
action |
The action to invoke for each action. |
Returns:
The module.