class MAGES::SceneGraph::QuestionActionData¶
Overview¶
Class that contains the data for the Question action. More…
class QuestionActionData: public MAGES::BaseActionData { public: // classes class Factory; // properties GameObject QuestionSpawned; int QuestionState; string Question; List<QuestionActionAnswer> Answers; Vector3 QuestionPosition; Quaternion QuestionRotation; override GameObject[] ActionGameObjects; };
Inherited Members¶
public:
// enums
enum ObjectParentType;
// properties
List<BaseActionData> NextActions;
List<BaseActionData> PrevActions;
List AttachedScripts;
Action PathEnd;
string ID;
string ActionName;
bool AdvancedMode;
Vector2 NodePosition;
ActionState State;
StepContainer Steps;
EffectDataCollection Effects;
GameObject[] ActionGameObjects;
bool IsStartAction;
// methods
override bool Equals(object other);
override int GetHashCode();
virtual List<BaseActionData> GetLinkedActions();
virtual List<BaseActionData> GetIncomingActions();
Detailed Documentation¶
Class that contains the data for the Question action.
Properties¶
GameObject QuestionSpawned
Gets the spawned question object.
int QuestionState
Gets or sets a value indicating the current question state.
string Question
Gets or sets the question.
List<QuestionActionAnswer> Answers
Gets or sets the answers.
Vector3 QuestionPosition
Gets or sets the position.
Quaternion QuestionRotation
Gets or sets the rotation.