class MAGES::SceneGraph::CallFunctionStep¶
Overview¶
Call a function given a gameobject either in the scene or as a prefab. If a prefab is selected, spawn the prefab first. More…
class CallFunctionStep: public MAGES::Step { public: // methods virtual override void Execute(BaseActionData action, StepEvent stepEvent); };
Inherited Members¶
public: // properties string Description; // methods virtual abstract void Execute(BaseActionData action, StepEvent stepEvent) = 0;
Detailed Documentation¶
Call a function given a gameobject either in the scene or as a prefab. If a prefab is selected, spawn the prefab first.
Methods¶
virtual override void Execute(BaseActionData action, StepEvent stepEvent)
Executes the step.
Parameters:
action |
The action this step is stored in. |
stepEvent |
The event that triggered this step. |