class MAGES::SceneGraph::RepeatActionData¶
Overview¶
A repeat action: repeats the action that is attached to it a fixed number of times. More…
class RepeatActionData: public MAGES::BaseActionData { public: // classes class Factory; // properties List<BaseActionData> LoopActions; int RepeatCount; bool RepeatForever; // methods virtual override List<BaseActionData> GetLinkedActions(); };
Inherited Members¶
public:
// enums
enum ObjectParentType;
// properties
List<BaseActionData> NextActions;
List<BaseActionData> PrevActions;
List AttachedScripts;
Action PathEnd;
string ID;
string ActionName;
bool AdvancedMode;
Vector2 NodePosition;
ActionState State;
StepContainer Steps;
EffectDataCollection Effects;
GameObject[] ActionGameObjects;
bool IsStartAction;
// methods
override bool Equals(object other);
override int GetHashCode();
virtual List<BaseActionData> GetLinkedActions();
virtual List<BaseActionData> GetIncomingActions();
Detailed Documentation¶
A repeat action: repeats the action that is attached to it a fixed number of times.
Properties¶
List<BaseActionData> LoopActions
Gets or sets the actions to be repeated.
int RepeatCount
Gets or sets the number of times to repeat the actions.
bool RepeatForever
Gets or sets a value indicating whether the actions should be repeated forever.
Methods¶
virtual override List<BaseActionData> GetLinkedActions()
Gets the actions that are linked to this action.
Returns:
The linked action list.