class MAGES::SceneGraph::RemoveActionData¶
Overview¶
Class that contains the data for the Remove action. More…
class RemoveActionData: public MAGES::BaseActionData { public: // enums enum LockAxis; // classes class Factory; // properties GameObject RemoveObjectSpawned; GameObject RemoveObject; float ReleaseDistance; bool PeformOnObjectRelease; ActionGameObject ActionRemoveObject; override GameObject[] ActionGameObjects; };
Inherited Members¶
public: // enums enum ObjectParentType; // properties List<BaseActionData> NextActions; List<BaseActionData> PrevActions; ListAttachedScripts; Action PathEnd; string ID; string ActionName; bool AdvancedMode; Vector2 NodePosition; ActionState State; StepContainer Steps; EffectDataCollection Effects; GameObject[] ActionGameObjects; bool IsStartAction; // methods override bool Equals(object other); override int GetHashCode(); virtual List<BaseActionData> GetLinkedActions(); virtual List<BaseActionData> GetIncomingActions();
Detailed Documentation¶
Class that contains the data for the Remove action.
Properties¶
GameObject RemoveObjectSpawned
Gets the instantiated remove object.
GameObject RemoveObject
Gets or sets the remove object.
float ReleaseDistance
Gets or sets the remove distance.
bool PeformOnObjectRelease
Gets or sets a value indicating whether the action performs.
ActionGameObject ActionRemoveObject
Gets or sets remove action object.