class MAGES::SceneGraph::TrajectoryActionData

Overview

Class that contains the data for the Trajectory action. More…

class TrajectoryActionData: public MAGES::BaseActionData
{
public:
    // classes

    class Factory;

    // properties

    GameObject ObjectUsedSpawned;
    override GameObject[] ActionGameObjects;
};

Inherited Members

public:
    // enums

    enum ObjectParentType;

    // properties

    List<BaseActionData> NextActions;
    List<BaseActionData> PrevActions;
    List AttachedScripts;
    Action PathEnd;
    string ID;
    string ActionName;
    bool AdvancedMode;
    Vector2 NodePosition;
    ActionState State;
    StepContainer Steps;
    EffectDataCollection Effects;
    GameObject[] ActionGameObjects;
    bool IsStartAction;

    // methods

    override bool Equals(object other);
    override int GetHashCode();
    virtual List<BaseActionData> GetLinkedActions();
    virtual List<BaseActionData> GetIncomingActions();

Detailed Documentation

Class that contains the data for the Trajectory action.

Properties

GameObject ObjectUsedSpawned

Gets the object that will be used to perform the trajectory.