class MAGES::Utilities::GameObjectSpawner¶
Overview¶
The GameObjectSpawner class provides a singleton implementation to spawn and manage GameObjects in a Unity scene. More…
class GameObjectSpawner: public MonoBehaviour { public: // properties GameObjectSpawner Instance; UnityEventObjectDestroyEvent; UnityEvent ObjectSpawnEvent; // methods GameObject SpawnObject( GameObject prefab, Transform parent = null, bool isUnique = true ); GameObject SpawnObject( string path, Transform parent = null, bool isUnique = true ); void DestroyObject(GameObject instantiatedObject); GameObject GetDummyGameObject(int prefabID); bool TryGetInstantiatedGameObject( int prefabID, out GameObject instantiatedGameObject ); GameObject AddInstantiatedObject(int prefabID, GameObject prefab); };
Detailed Documentation¶
The GameObjectSpawner class provides a singleton implementation to spawn and manage GameObjects in a Unity scene.
Properties¶
GameObjectSpawner Instance
Gets instance of the GameObjectSpawner.
UnityEventObjectDestroyEvent
Gets or sets UnityEvent called on object destroyed.
UnityEventObjectSpawnEvent
Gets or sets UnityEvent called on object spawn.
Methods¶
GameObject SpawnObject( GameObject prefab, Transform parent = null, bool isUnique = true )
Spawn an object based on the provided prefab.
Parameters:
prefab |
Object reference to spawn. If it’s a scene object will be ignored. |
parent |
The parent for the spawned object. |
isUnique |
If |
Returns:
Spawned GameObject.
GameObject SpawnObject( string path, Transform parent = null, bool isUnique = true )
Spawn an object based on the provided path.
Parameters:
path |
Object path. Note: Prefab must be in resources folder. |
parent |
The parent for the spawned object. |
isUnique |
If |
Returns:
Spawned GameObject.
void DestroyObject(GameObject instantiatedObject)
Destroy an object.
Parameters:
instantiatedObject |
The gameobject to be destroyed. |
GameObject GetDummyGameObject(int prefabID)
Get client temporary spawned gameobject.
Parameters:
prefabID |
The local prefab id of the prefab. |
Returns:
Returns referenced to the spawned object.
bool TryGetInstantiatedGameObject( int prefabID, out GameObject instantiatedGameObject )
Tries to get the instantiated gameobject of a prefab.
Parameters:
prefabID |
Prefab instance ID to look for the instantiated game object. |
instantiatedGameObject |
The instantiated gameobject, null in case prefab ID does not exist. |
Returns:
True if instance of this prefab was found.
GameObject AddInstantiatedObject(int prefabID, GameObject prefab)
Attempts to add a new instantiated object to the list of instantiated objects.
Parameters:
prefabID |
The instance id of the prefab. |
prefab |
The instance of the prefab that has been spawned. |
Returns:
The instantiated prefab if it was correctly added. Null if another instance exists with this ID.