class MAGES::SceneGraph::EndActionData¶
Data for the end action.
class EndActionData: public MAGES::BaseActionData { public: // classes class Factory; };
Inherited Members¶
public:
// enums
enum ObjectParentType;
// properties
List<BaseActionData> NextActions;
List<BaseActionData> PrevActions;
List AttachedScripts;
Action PathEnd;
string ID;
string ActionName;
bool AdvancedMode;
Vector2 NodePosition;
ActionState State;
StepContainer Steps;
EffectDataCollection Effects;
GameObject[] InteractableObjects;
GameObject[] ActionableObjects;
bool IsStartAction;
// methods
override bool Equals(object other);
override int GetHashCode();
virtual List<BaseActionData> GetLinkedActions();
virtual List<BaseActionData> GetIncomingActions();