class MAGES::Interaction::FingerPose

Overview

A predefined finger pose. More…

class FingerPose
{
public:
    // properties

    int FingerIndex;
    List BonePoses;

    // methods

    FingerPose();
    FingerPose(int fingerIndex, List bonePoses);
    FingerPose(FingerPose from);
    void CopyValuesFrom(FingerPose pose);
    static FingerPose Copy(FingerPose original);
    static FingerPose Lerp(FingerPose p1, FingerPose p2, float t);

    static void LerpNonAlloc(
        FingerPose p1,
        FingerPose p2,
        float t,
        FingerPose result
    );
};

Detailed Documentation

A predefined finger pose.

Properties

int FingerIndex

Gets or sets the finger index.

List BonePoses

Gets or sets the poses for each bone in the finger.

Methods

FingerPose()

Initializes a new instance of the FingerPose class.

FingerPose(int fingerIndex, List bonePoses)

Initializes a new instance of the FingerPose class.

Parameters:

fingerIndex

The finger index of this finger pose.

bonePoses

The finger bones’ poses.

FingerPose(FingerPose from)

Initializes a new instance of the FingerPose class. The new instance is a copy of the given finger pose.

Parameters:

from

The pose to copy data from.

void CopyValuesFrom(FingerPose pose)

Copies all the bone poses from the given finger pose to this.

Parameters:

pose

The pose to get the values from.

static FingerPose Copy(FingerPose original)

Creates a copy of the given finger pose.

Parameters:

original

The pose to get data from.

Returns:

A new copy of the original.

static FingerPose Lerp(FingerPose p1, FingerPose p2, float t)

Lerps between two finger poses.

Parameters:

p1

FingerPose 1.

p2

FingerPose 2.

t

The interpolation factor. A value between 0 and 1.

Returns:

The interpolated finger pose.

static void LerpNonAlloc(
    FingerPose p1,
    FingerPose p2,
    float t,
    FingerPose result
)

Lerps between two finger poses, and stores the result in the given finger pose, without allocating new memory.

Parameters:

p1

FingerPose 1.

p2

FingerPose 2.

t

The interpolation factor. A value between 0 and 1.

result

The FingerPose where the result should be stored. Must not be null.