class MAGES::SceneGraph::StartActionData

Data for the start action.

class StartActionData: public MAGES::BaseActionData
{
public:
    // classes

    class Factory;

    // properties

    override bool IsStartAction;
};

Inherited Members

public:
    // enums

    enum ObjectParentType;

    // properties

    List<BaseActionData> NextActions;
    List<BaseActionData> PrevActions;
    List AttachedScripts;
    Action PathEnd;
    string ID;
    string ActionName;
    bool AdvancedMode;
    Vector2 NodePosition;
    ActionState State;
    StepContainer Steps;
    EffectDataCollection Effects;
    GameObject[] InteractableObjects;
    GameObject[] ActionableObjects;
    bool IsStartAction;

    // methods

    override bool Equals(object other);
    override int GetHashCode();
    virtual List<BaseActionData> GetLinkedActions();
    virtual List<BaseActionData> GetIncomingActions();