Collision¶
The Collision limit in MAGES NXT allows you to detects collisions between a chosen prefab and a designated Collider.
It serves as both an Error and an Objective option.
In the case of the Error if the target prefab and the collider collide, an Error is triggered.
In the case of the Objective if the target prefab and the collider collide, the Objective is considered failed.
Collision Limit Error and Objective Configuration¶
The Collision limit contains the following configurable parameters:
Parameter Name |
Explanation |
---|---|
Collision Type |
Contains the values Enter and Exit. Defines if the Error or Objective will trigger when the collision is entered or exited. |
Prefab |
The prefab that shouldn’t hit the collider. |
Collider |
The collider that shouldn’t be hit by the target prefab. |