About Interaction System¶
Our VR Interaction System revolves around two fundamental interfaces: Interactors and Interactables. These interfaces lay the foundation for creating dynamic and interactive virtual environments. Additionally, we introduce HandInteractors, which serve as specialized implementations of Interactors tailored for hand-based interactions.
Interactors Interface¶
The Interactors interface defines a set of actions and behaviors that objects within the virtual environment can exhibit. These actions may include grabbing, manipulating, or triggering specific interactions. By adhering to the Interactors interface, developers can seamlessly integrate diverse interactive elements into their VR experiences.
Interactables Interface¶
On the other side of the spectrum is the Interactables interface, which outlines the properties and behaviors that objects must exhibit to be interacted with. Objects implementing this interface become the focal points of user engagement within the virtual space. Interactables can be tools, gadgets, or any object designed to respond to user actions.
HandInteractors Implementation¶
HandInteractors stand as concrete implementations of the Interactors interface, specifically tailored for hands. These implementations enable users to interact with the virtual world using hand gestures and movements. HandInteractors bridge the gap between the user’s physical actions and the virtual environment, providing a seamless and intuitive interaction experience.
Grabbable Component¶
As a pivotal part of the Interactables interface, we introduce the Grabbable component. By applying the Grabbable component to specific objects, developers empower users with the ability to grab, manipulate, and interact with these objects during play mode.
In summary, the VR Interaction System combines the flexibility of the Interactors and Interactables interfaces with specialized HandInteractors implementations to offer a comprehensive framework. The addition of the Grabbable component enriches the user experience, allowing for a wide range of interactive possibilities within virtual environments.
Handposes¶
Our VR Interaction System is designed to offer an immersive experience, not just limited to interactions but also considering the realism of hand movements when grabbing objects. At the heart of this realism is the ability to create custom Handposes, finely tuned to resemble the natural grip and manipulation gestures.
An integral feature of our system is the Handposes configuration. Users can define and customize Handposes that mirror the natural pose of the hand when grabbing specific objects. This level of granularity allows for a highly realistic and personalized interaction experience within the virtual environment.
Developers can leverage the Handposes Configuration to set precise hand gestures associated with grabbing actions. This customization extends to fingers, palm orientation, and overall hand positioning. The result is a lifelike representation of hand movements, enhancing the overall sense of immersion for VR users.
HandInteractors, as implementations of the Interactors interface, incorporate the user-defined Handposes. These implementations ensure that interactions involving hands are not only responsive but also visually authentic. By aligning with the configured Handposes, users experience a heightened sense of presence, as if they were physically interacting with virtual objects.