struct MAGES::MeshDeformations::DynamicSoftbodyActor::UpdateMeshJob

struct UpdateMeshJob: public IJobParallelFor
{
    // fields

    float4x4 WorldToLocalMatrix;
    NativeArray VertexBindings;
    NativeArray Vertices;
    NativeSlice ParticlesPosition;

    // methods

    void Execute(int vertexIndex);
};