class MAGES::MeshDeformations::TriangularMeshCutter¶
class TriangularMeshCutter: public MonoBehaviour
{
public:
// fields
bool cutOnTriggerExit = true;
float timeIntervalBetweenCuts = 0.1f;
UtilitiesHelper.LineSegment cutSegmentLocal = new UtilitiesHelper.LineSegment() { pointA = Vector3.zero, pointB = Vector3.up };
Vector3 cutPlanePosition = Vector3.zero;
Vector3 cutPlaneRotation = Vector3.zero;
Vector3 cutPlaneScale = Vector3.one;
UnityEvent onCut;
bool cutAxisAndPlaneFoldoutState = true;
};