class MAGES::DSSExt
class DSSExt
{
public:
// methods
static void CompileCode();
static void SerializeUnityObject< T >(Ser ser, string field, ref T datum);
static void Serialize(this Ser ser, string field, ref GameObject datum);
static void Serialize(this Ser ser, string field, ref Material datum);
static void Serialize(
this Ser ser,
string field,
ref RuntimeAnimatorController datum
);
static void Serialize(this Ser ser, string field, ref ActionGameObject datum);
static void Serialize(
this Ser ser,
string field,
ref List<ActionGameObject> data
);
static void Serialize(this Ser ser, string field, ref List data);
static void Serialize(
this Ser ser,
string field,
ref ActionGameObjectCollection datum
);
static void Serialize(
this Ser ser,
string field,
ref ActionGameObjectList datum
);
static void Serialize(this Ser ser, string field, ref UniqueReference datum);
};