class MAGES::SceneGraph::ActionGameObjectCollection¶
Overview¶
A list of Gameobjects that will be spawned during an Action. As opposed to, it contains parenting functionality for each action object.
See also:
SceneGraph.ActionGameObjectList More…
class ActionGameObjectCollection: public MAGES::SceneGraph::ActionGameObjectBase { public: // fields List<ActionGameObject> actionObjects = new List<ActionGameObject>(); // properties List<ActionGameObject> ActionObjects; };
Inherited Members¶
public:
// fields
bool destroyOnPerform;
bool destroyOnUndo = true;
bool isDestroyOnPerformAvailable = true;
bool isDestroyOnUndoAvailable = true;
BaseActionData.ObjectParentType parentType;
string parentPath;
UniqueReference parentReference;
GameObject parentPrefab;
string actionGameObjectLabel;
string actionGameObjectTooltip;
// properties
bool AdvancedMode;
bool DestroyOnPerform;
bool DestroyOnUndo;
bool IsDestroyOnPerformAvailable;
bool IsDestroyOnUndoAvailable;
Transform ActionObjectParent;
string ActionGameObjectLabel;
string ActionGameObjectTooltip;
Detailed Documentation¶
A list of Gameobjects that will be spawned during an Action. As opposed to, it contains parenting functionality for each action object.
See also:
SceneGraph.ActionGameObjectList
Properties¶
List<ActionGameObject> ActionObjects
Gets or sets the list of Action Object Info.