class MAGES::SceneGraph::InsertActionData

Overview

Class that contains the data for the Insert action. More…

class InsertActionData: public MAGES::BaseActionData
{
public:
    // enums

    enum InsertionType;

    // classes

    class Factory;

    // fields

    ActionGameObject insertObject;
    ActionGameObject finalPosition;
    float maxInsertAngle;
    InsertionType insertionType = InsertionType.Lerp;
    bool selectedInsertion = false;

    // properties

    GameObject InsertObjectSpawned;
    GameObject FinalPositionSpawned;
    GameObject InsertObject;
    GameObject FinalPosition;
    ActionGameObject ActionInsertObject;
    ActionGameObject ActionFinalPosition;
    override GameObject[] ActionGameObjects;
};

Inherited Members

public:
    // enums

    enum ActionType;
    enum ObjectParentType;

    // fields

    string actionName;
    List attachedScripts = new List();
    StepContainer steps = new StepContainer();
    EffectDataCollection effects = new EffectDataCollection();
    bool isReplicated = true;
    string actionDescription;

    // properties

    List<BaseActionData> NextActions;
    List<BaseActionData> PrevActions;
    List AttachedScripts;
    Action PathEnd;
    string ID;
    string ActionName;
    bool AdvancedMode;
    Vector2 NodePosition;
    ActionState State;
    StepContainer Steps;
    EffectDataCollection Effects;
    string ActionDescription;
    GameObject[] ActionGameObjects;
    bool IsStartAction;
    bool IsReplicated;
    ActionType Type;
    bool IsAudible;

    // methods

    override bool Equals(object other);
    override int GetHashCode();
    virtual List<BaseActionData> GetLinkedActions();
    virtual List<BaseActionData> GetIncomingActions();
    virtual void RemapActions(Dictionary<BaseActionData, BaseActionData> map);

Detailed Documentation

Class that contains the data for the Insert action.

Fields

ActionGameObject insertObject

The object to be inserted.

ActionGameObject finalPosition

The final position of the object.

float maxInsertAngle

The max accepted angle the object should be inserted at.

Properties

GameObject InsertObjectSpawned

Gets the instantiated insert object.

GameObject FinalPositionSpawned

Gets the instantiated final position.

GameObject InsertObject

Gets or sets the insert object.

GameObject FinalPosition

Gets or sets the final position.

ActionGameObject ActionInsertObject

Gets or sets the action insert object.

ActionGameObject ActionFinalPosition

Gets or sets the action final position.