namespace MAGES::MeshDeformations::Editor

namespace Editor {

// typedefs

typedef MAGES.MeshDeformations.PhysicsMaterial PhysicsMaterial;

// classes

class BasePhysicsActorEditorTool;
class ClothActorEditor;
class CutterEditor;
class DeformableMeshEditor;
class DistanceJointEditorTool;
class DynamicSoftbodyActorEditor;
class MeshDeformationsEditor;
class NeedleActorEditor;
class PhysicsActorEditor;
class PhysicsActorEditorOverlay;
class PinJointEditorTool;
class PuncturableEditor;
class PuncturableEditorOverlay;
class PuncturableEditorUtility;
class PuncturableTriangleSelectionTool;
class RigidbodyActorEditor;
class RopeActorEditor;
class RopeCutterEditor;
class RopeRendererEditor;
class SimulationMeshConverterWindow;
class SimulationMeshEditor;
class SoftbodyActorEditor;
class SuturingActionDataEditor;
class SuturingActionSutureReferenceDrawer;
class TetrahedralMeshEditor;
class TetrahedralMeshImporterEditor;
class Triangular2PlaneCuttableEditor;
class Triangular2PlaneCutterEditor;
class TriangularMeshCutterAxisEditTool;
class TriangularMeshCutterEditor;
class TriangularMeshCutterPlaneEditTool;
class VolumeConstraintsDestructionDetectorEditor;
class VolumeConstraintsDestructionDetectorOverlay;
class VolumeConstraintsDestructionDetectorSelectionTool;

} // namespace Editor