class MAGES::MeshDeformations::SkinnedMeshUtilities¶
Overview¶
class SkinnedMeshUtilities
{
public:
// structs
struct VertexWeightCalculationInfo;
// methods
static Vector3[] SkinMeshVerticesToWorldSpace(ref SkinnedMeshRenderer smr);
static void SkinMeshVerticesToWorldSpace(
ref Mesh mesh,
ref Vector3[] vertices,
ref Transform[] bones,
ref Matrix4x4[] bindposes,
ref Vector3[] skinnedVertices
);
static void GenerateNewVertexWeights(
ref List newVerticesInfo,
ref BoneWeight[] boneWeights
);
static void GenerateNewVertexWeights(
ref List newVerticesInfo,
ref NativeArray bonesPerVertex,
ref NativeArray boneWeights
);
};
Detailed Documentation¶
Methods¶
static Vector3[] SkinMeshVerticesToWorldSpace(ref SkinnedMeshRenderer smr)
Bakes a skinned mesh at the position shown in the screen.
Parameters:
smr |
The SkinnedMeshRenderer from which to Read the Mesh and Bones |
boneTransformsAtBakeMoment |
The transform of the bones at the moment of baking the mesh |
Returns:
The skinned vertices
static void SkinMeshVerticesToWorldSpace(
ref Mesh mesh,
ref Vector3[] vertices,
ref Transform[] bones,
ref Matrix4x4[] bindposes,
ref Vector3[] skinnedVertices
)
Bakes a skinned mesh at the position shown in the screen.
static void GenerateNewVertexWeights(
ref List newVerticesInfo,
ref BoneWeight[] boneWeights
)
Calculates the new vertex weights (Only 4 bones per vertex).
Parameters:
newVerticesInfo |
|
boneWeights |
static void GenerateNewVertexWeights(
ref List newVerticesInfo,
ref NativeArray bonesPerVertex,
ref NativeArray boneWeights
)
Calculates the new vertex weights (Unlimited bones per vertex).
Parameters:
newVerticesInfo |
|
bonesPerVertex |
|
boneWeights |