struct MAGES::MeshDeformations::DynamicSoftbodyActor::RemoveNeighborsFromDifferentSubMeshesJob¶
struct RemoveNeighborsFromDifferentSubMeshesJob: public IJobParallelFor
{
// fields
NativeArray TetrahedralMeshNeighbors;
NativeArray VolumeConstraintsPhysicsMaterialIndex;
// methods
void Execute(int volumeConstraintIndex);
};