struct MAGES::MeshDeformations::SoftbodyActor::UpdateMeshJob

struct UpdateMeshJob: public IJobParallelFor
{
    // fields

    float4x4 WorldToLocalMatrix;
    NativeSlice ParticlesPosition;
    NativeSlice TetrahedraA;
    NativeSlice TetrahedraB;
    NativeSlice TetrahedraC;
    NativeSlice TetrahedraD;
    NativeArray VertexBindData;
    NativeArray Vertices;

    // methods

    void Execute(int vertexIndex);
};