struct MAGES::MeshDeformations::SoftbodyActor::UpdateMeshJob¶
struct UpdateMeshJob: public IJobParallelFor
{
// fields
float4x4 WorldToLocalMatrix;
NativeSlice ParticlesPosition;
NativeSlice TetrahedraA;
NativeSlice TetrahedraB;
NativeSlice TetrahedraC;
NativeSlice TetrahedraD;
NativeArray VertexBindData;
NativeArray Vertices;
// methods
void Execute(int vertexIndex);
};