struct MAGES::MeshDeformations::SoftbodyActor::ComputeBindingsJob¶
struct ComputeBindingsJob: public IJobParallelFor
{
// fields
NativeArray<Particle> SimulationMeshParticlePositions;
NativeArray<VolumeConstraint> SimulationMeshVolumeConstraints;
NativeArray VisualMeshVertices;
NativeArray VertexBindData;
// methods
void Execute(int vertexIndex);
};