struct MAGES::MeshDeformations::RigidbodyActor::UpdateKinematicParticlesJob

struct UpdateKinematicParticlesJob: public IJobParallelFor
{
    // fields

    float4x4 InitialWorldToLocalMatrix;
    float4x4 LocalToWorldMatrix;
    NativeSlice ParticlesInitialPosition;
    NativeSlice ParticlesInverseMass;
    NativeSlice ParticlesPosition;

    // methods

    void Execute(int particleIndex);
};