struct MAGES::MeshDeformations::ClothActor::UpdateKinematicParticlesJob¶
struct UpdateKinematicParticlesJob: public IJobParallelFor
{
// fields
float4x4 InitialWorldToLocalMatrix;
float4x4 LocalToWorldMatrix;
NativeSlice ParticlesInitialPosition;
NativeSlice ParticlesInverseMass;
NativeSlice ParticlesPosition;
// methods
void Execute(int particleIndex);
};