class MAGES::SceneGraph::Editor::GraphDataView
class GraphDataView: public UnityEditor.Experimental.GraphView.GraphView
{
public:
// methods
GraphDataView(
GraphData data,
System.Action onDirtyChanged,
System.Action> onSelectionChanged
);
bool HasMinimap();
void ToggleMinimap();
void GV_GraphElementsDelete(List elements);
void GV_GraphEdgesCreate(List edgesToCreate);
void GV_GraphNodesMove(List movedElements, Vector2 moveDelta);
override List GetCompatiblePorts(Port startPort, NodeAdapter nodeAdapter);
override void BuildContextualMenu(ContextualMenuPopulateEvent e);
override void AddToSelection(ISelectable selectable);
override void RemoveFromSelection(ISelectable selectable);
override void ClearSelection();
void Dispose();
static void RefreshPools();
};