class MAGES::MeshDeformations::Triangular2PlaneCuttable::MeshBuildData¶
class MeshBuildData
{
public:
// fields
List Vertices = new List();
List Normals = new List();
List TexCoords = new List();
List BodyTriangles = new List();
List CapTriangles = new List();
// methods
int AddVertex(in VertexData v);
void AddPolygon(IReadOnlyList polygon, bool asCap = false);
};