class MAGES::MeshDeformations::Triangular2PlaneCuttable::MeshBuildData

class MeshBuildData
{
public:
    // fields

    List Vertices = new List();
    List Normals = new List();
    List TexCoords = new List();
    List BodyTriangles = new List();
    List CapTriangles = new List();

    // methods

    int AddVertex(in VertexData v);
    void AddPolygon(IReadOnlyList polygon, bool asCap = false);
};