class MAGES::MeshDeformations::Puncturable::ObservedTriangle¶
Overview¶
An observed triangle that can be punctured. More…
class ObservedTriangle
{
public:
// fields
int PuncturableTriangleIndex = 0;
bool IsPunctured = false;
bool WasPunctured = false;
UnityEvent OnPunctured = new UnityEvent();
UnityEvent OnUnpunctured = new UnityEvent();
};
Detailed Documentation¶
An observed triangle that can be punctured.
Fields¶
int PuncturableTriangleIndex = 0
The triangle index.
bool IsPunctured = false
Whether the triangle is punctured.
bool WasPunctured = false
Whether it was punctured in the last frame.
UnityEvent OnPunctured = new UnityEvent()
Event invoked when the triangle is punctured.
UnityEvent OnUnpunctured = new UnityEvent()
Event invoked when the triangle is unpunctured.