class MAGES::MeshDeformations::Editor::Tests::DynamicSoftbodyWedgeCoordsEditorTests¶
EditMode tests for DynamicSoftbodyActor.SetWedgeCoords — the assign/clear/mismatch logic driven by a WedgeCoords asset. Mirrors the wiring in DynamicSoftbodyWedgeUVImportEditorTests : the actor is set up through serialized fields with a valid neighbor list so the editor-visualization rebuild an assignment triggers does not read out of bounds.
class DynamicSoftbodyWedgeCoordsEditorTests
{
public:
// methods
void SetUp();
void TearDown();
void SetWedgeCoords_MatchingAsset_BakesUvsAndSetsPerWedge();
void SetWedgeCoords_StampMismatch_RejectedAndStateUnchanged();
void SetWedgeCoords_Clear_RevertsToPerParticleAndClearsUvs();
};