class MAGES::MeshDeformations::XPBDSettings

Named collision layers for XPBD actors.

class XPBDSettings: public ScriptableObject
{
public:
    // structs

    struct LayerNameEntry;

    // fields

    static const uint NoCollisionLayer = 0u;
    static const uint MaxLayer =(1u<<30) - 1u;

    // properties

    LayerNameEntry[] LayerNames;

    // methods

    static uint ClampLayer(uint layer);
    bool TryGetLayerName(uint layer, out string layerName);
};