class MAGES::MeshDeformations::XPBDSettings¶
Named collision layers for XPBD actors.
class XPBDSettings: public ScriptableObject
{
public:
// structs
struct LayerNameEntry;
// fields
static const uint NoCollisionLayer = 0u;
static const uint MaxLayer =(1u<<30) - 1u;
// properties
LayerNameEntry[] LayerNames;
// methods
static uint ClampLayer(uint layer);
bool TryGetLayerName(uint layer, out string layerName);
};