enum MAGES::MeshDeformations::UvStorageMode¶
Overview¶
Selects how UVs are stored and read when reconstructing the render mesh of a DynamicSoftbodyActor. More…
enum UvStorageMode
{
PerParticle,
PerWedge,
};
Detailed Documentation¶
Selects how UVs are stored and read when reconstructing the render mesh of a DynamicSoftbodyActor.
Enum Values¶
PerParticle
UVs are stored per particle (particlesUVs). A particle shared between faces has a single UV, so seams collapse. This is the backward-compatible default.
PerWedge
UVs are stored per face-corner (tetCornerUVs, indexed vc*12 + faceSlot*3 + cornerInFace; see WedgeUvLayout). Each boundary face carries its own three corner UVs, so adjacent tetrahedra — and even different faces of the same tet — can carry distinct UVs for a shared particle, letting authored UV seams round-trip. The render mesh is always rebuilt with the flat job in this mode (hard normals).